![]() ![]() Now in Unity you can drag this fbx into the assets pane. This ensures that you only export the object you made and not the light and camera (and cube if you didn’t delete that) that come in the default blender scene. Now make sure you check (tick) “Selected objects”. If you aren’t on the “main” tab, click that. Look on the left at the options under “Export FBX”. Now right click on your object to select it. Import the ply into Blender with File->Import->Stanford (.ply). Do this by right clicking on the cube then pressing the delete key or x then clicking ok or pressing return. I normally delete the default cube so it doesn’t get in the way of my model. Start up Blender and you’ll see the default scene. It’s totally free and if you work with 3d models you simply have to have it installed, even if you model in something else. ply format is Blender so if you haven’t got that go and get it now from, or get it through Steam which will keep it nice and updated for you. More importanly, engines like Unreal Engine and Unity won’t let you import it either. ply file! Modo, Maya and many others simply won’t let you import this format. ![]() Unfortunately you really find out who your friends among your software applications when you have a. It’s not a bad format and it easily allows you to store rgb colour data in all your vertices. ![]() Ply is a format which was invented to store data from 3d scanners. It’s been in magicavoxel for a while but only as a render option now you can actually export the models in this form for your games!Īll good so far, but unfortunately the export is in. Marching Cubes is an algorithm that takes your voxel model and kind of takes the hard edges off so you get something which has a lot of 45 degree angles in it compared to before. The new version of Magicavoxel came out today (0.97.1) with the much-awaited marching cube export. ![]()
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